Interview with the GEP
Posted in Romance on June 11th, 2010 by guest
Update: The winner of CLOSE ENCOUNTERS and CLOSE CONTACT is…Ina! Congrats, Ina!
***
I wait patiently while Echo Adams pours a glass of my most expensive white wine, a Sirius ’45, and then strolls over to the most comfortable chair in the room. A purple-feathered dragon bird decked out in gaudy jewelry settles onto the chair arm beside her and peers at me in curiosity.
“Okay, I’m ready,” Echo says, and then sips from her glass.
“So,” I begin. “You’re a vampire.”
She snorts. “Of course I’m not a vampire. Vampires don’t exist. I’m a GEP.”
“I’ll bite. (no pun intended.) What’s a GEP?”
She smoothes a hand over her amethyst silk suit and leans back. “A GEP is a genetically engineered person. Naturals began creating us when there was a shortage of manpower to fill the jobs on Centaurius, the primary planet in the Alpha Centauri solar system. Normal GEPs are spliced and diced together from the best traits of regular humans, or Naturals as we GEPs call them. Basically, anything a Natural can do, GEPs can do better and faster.”
Gripping my vid corder tightly, I nod. “What job were you created to do?”
“I was created for the department of protocol.” A look of yearning fills her eyes. “Those were the days. Parties every night, a designer wardrobe, getting buffed and groomed at the most expensive spas on Centaurius, rubbing elbows with all the Federation bigwigs. I loved my life.” She leaned forward dramatically. “But then…”
“Then?” I edged closer, reluctant to miss a word.
“Then my bosses found out I was created by a rogue geneticist who illegally used GEP DNA to create me. Not only did he give me super powers, the Zorfa’s ass gave me psi abilities. Before I knew it, they’d shipped me off to the Bureau of Alien Affairs to become an agent. I mean, come on, me? An agent? What if I break a nail? And there’s no way I’m going to some backwater planet where I’ll have to deal with raw nature. The only bright spot was that they taught me fifty six ways to kill with one finger.”
“Uh, sure.” I nod vigorously. “What are your psi abilities?”
She gives me a rather feral smile. “I could tell you, but then I’d have to demonstrate one of those fifty six ways I mentioned before.”
Grabbing my gear, I bolt for the door, praying I make it out alive.
“Hey,” she yells. “Where are you going? Don’t you want to know about the stolen crystal containing a powerful alien life form, or how I met the man of my dreams?” She glances at the dragon bird as I sprint down the hall. “Guess she’ll just have to read the book. Come on, Peri, let’s go find Reynard.”
Humor is definitely on tap in the second book of Allred’s fun and fiesty Alien Affairs series. Allred’s genetically created heroine is a most reluctant operative, one who is more comfortable throwing a diplomatic party than kicking butt. This wonderful book is chock-full of excitement, danger and the heroine’s first person offbeat sense of humor. A real gem of a book! A Romatic Times Top Pick for June.
To celebrate the release of Close Contact, Katherine will be giving away a copy of both Close Encounters and Close Contact, books one and two of the Alien Affairs series to one person. Just leave a comment to enter.


















































The hero of the first Marked Souls book,
The hero of the second Marked Souls book is Liam Niall. He was more conflicted than Archer. Liam has more doubts, more responsibilities, and a softer heart despite his old life as a blacksmith and now as leader of the Chicago league of demon-possessed warriors.
One of the tricky issues in writing urban fantasy is finding the appropriate balance between fantasy and reality. Urban fantasy, by definition, includes fantastical elements (including paranormal ideas or magic) in a mundane setting. Fantastic elements make a story interesting, and realistic elements make a story believable. Too much fantasy makes the magic less special, drowns it in a sea of fantastic characters and places. Too much realism makes the world too gritty or dull. But how much of each is too much?
Hidden worlds require a lighter touch with the fantastic. Hidden worlds operate almost exactly the same as our own on the surface. It’s what’s beneath that’s cause for alarm. Too much magic roiling underneath the surface can make the fantastic elements seem less special and dull their impact. Too much magic can also strains the credibility of a secret world needs to remain secret. Ordinary humans may miss a few supernatural creatures or organizations operating in their midst, but ordinary people less likely to be able to ignore a zoo of things that go bump in the night living across the street.

